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Calum has transformed the technical culture on our small team. Right from his first day on the job, he's shown strong, compassionate leadership.
He's worked to create a collaborative, high-trust environment where we work together to serve the needs of our team and players.
Cal stands by his (excellent) principles, but is ALWAYS ready to listen, learn, adapt and grow.
![]() ENDLESS™ Dungeon2023 — PC, Consoles |
![]() Gods Unchained2019 — PC, Mobile |
![]() Attrition: Tactical Fronts2018 — PC, Steam |
![]() Witch Thief2018 — PC, Steam |
![]() Puzzle Puppers2017 — PC, Switch, Mobile |
![]() Warden: MOTU2016 — Steam, Consoles |
I have had the pleasure of working with Calum at Amplitude Studios and can provide an unqualified recommendation.
On top of being a highly competent gameplay programmer and software architect, Calum has invaluable experience as both a designer and as a producer, and so has been a vital sounding board and sanity check for game design and project planning proposals.
See more details about my experience on LinkedIn.
I've worked with Calum at two separate companies in a variety of capacities, sometimes as a direct report, sometimes as a fellow lead, but every time it has been an absolute pleasure.
He is a credit to any team that he's on and he's a genuine, steady and consistent force for positivity in the workplace, I would work with him again in a heartbeat.
See more details on my LinkedIn.
I'm currently looking for work, get in touch!
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